Disco Games started in 2016 with one game. Rapid Rocket, a voxel asteroid runner, shipped on Android that February: one thumb to steer, one hit to end the run.
Then the source went into a drawer for most of a decade.
In 2026 it came out again. What survived was a release build, seven scenes, fourteen prefabs and four screen recordings. The game was measured from those and rebuilt in Unity 6. It is heading for a release with no ads and no purchases.
The same year came Glims of Lysø: one shared floating island at theglims.com, run day and night, watched by everyone and steered by nobody. Its candle folk gather, build, quarrel, dream and grow old on their own. Visitors can only make an offering and see what comes of it. The live island grew into a phone game where every keeper gets an island of their own.
Lavalock began in November 2026: a cross-play arena brawler where spellcasters knock each other off a shrinking island into lava. Godot, phones first, desktops too, bots so there is never a dead lobby, cosmetics only.






