The studio
Started in 2016.
Back on the floor in 2026.
Disco Games is a small independent studio. It began with one game and one person, went quiet for the better part of a decade, and came back with three worlds at once. The groove is the same in each: short sessions, nothing that tracks you, and games that are finished rather than endless.
- 2016 · The first recordRapid Rocket ships on Android: a voxel asteroid runner built in Unity 5, and the game that gave the studio its name.
- 2017 to 2025 · The quiet yearsThe source goes into a drawer. Life happens; the games do not.
- 2026 · The returnThe archive is opened. Rapid Rocket is measured frame by frame from the old footage and rebuilt in Unity 6.
- October 2026 · Glims of LysøOne shared island opens at theglims.com and runs day and night, watched by everyone at once and steered by nobody. It grows into a phone game where every keeper gets an island of their own.
- November 2026 · LavalockA cross-play arena brawler begins in Godot: spellcasters, a shrinking island, a sea of lava, and bots so there is never a dead lobby.
Nothing tracks you
No ads, and no account unless a game truly needs one.
Short sessions
Pick it up, play one run or one round, put it down.
Honest about chance
Where a game has chance in it, the odds are on the screen before you tap.
Made in-house
One small studio makes every game, from the first sketch to the store page.


